
November 13, 2020
Beginner Tips
Portfolio Tips
Things I've worked on solo and as part of a team
Phalanx
JavaScript, Cordova, C#, ASP.NET, SQL
PHALANX is an integrated operations software application that combines RFID/barcode technology, operational mobility with the use of smartphones and tablets and integration with back-office systems on a single software platform.

Planet Library
C#, Unity
Planet Library transforms your Library into a fun and engaging digital space for children.

What to Watch
React, React Router, Javascript, Bootstrap, Styled Components
A TV show and movie searching website created with React and powered by the MovieDB API.

Clandestine Ops
C#, Unity
A First Person Shooter demo created to aid with research into the effect of violent video game exposure to users.

Get to know me and what makes me tick
Hello, I'm Daniel Taylor. A Software Engineer based in Glasgow, Scotland. I enjoy creating digital experiences for desktop, mobile and web. I have experience working with technologies like JavaScript, React, C# and Unity.
After graduating from university with a first-class BSc. Honours in Computer Games Development. I spent the start of my career as the sole developer on a children's mobile application, where I refreshed its design and added enhanced features. Which led to the application's launch in Australia and America. Currently you can find me working at Add Jam creating a variety of web and mobile projects for our clients across various industries.
Some technologies I've been working with recently:





Find out what I'm currently working on and thinking about
My professional, educational background and achievements
My responsibilities whilst working at Add Jam see me creating cross-platform mobile applications for iOS and Android using React Native. During my time here, I have worked on mobile applications owned by the company, and on projects for third-party clients. By working on these projects, I have worked with in-house and client APIs, video playback, integration with Firebase and AWS, and integrating Google and Apple maps.
Alongside working on mobile applications, I have contributed to our internal tooling to help with speeding up and streamlining our development process. I have also been part of client meetings and taken part in code reviews to help other development companies improve their projects and development processes.
In my role, I was responsible for several duties with my main tasks including designing, implementing, and updating features for Spartan's flagship operations application, PHALANX. During my time at the company, I also interacted with various clients, working in a support role and updating custom-requested features to better meet their business requirements.
My knowledge of working with the React framework on personal projects allowed me to work on their new predictive maintenance software, PROPHES. My role in this project saw me work alongside the software architect and lead developer, implementing new features and helping set up data for potential client showcases.
When I started my role at Solus, I was placed in charge of several existing mobile applications to fix bugs, implement and improve features and games, and work on optimising these applications. Later, I was placed in a lead role in developing the company's new children's library application to deliver a more feature-rich experience to libraries and their patrons.
In my time there, I worked on improving the organisation and development process between different departments. I was also involved in regular development meetings with our reseller based in the US and interacting with customers during the pilot phase of the application's launch in the US.
Education
September 2012 - June 2016
University of the West of Scotland
BSc. Hons Computer Games Development (First Class)
Skills
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