I build high-quality web & mobile products that bring your users & products closer.

View My WorkContact Me


Hello, I'm Daniel Taylor. A software developer based in Glasgow, Scotland. I enjoy creating digital experiences for desktop, mobile and web. I have experience working with technologies like JavaScript, React, C# and Unity.

After graduating from university with a first-class BSc. Honours in Computer Games Development. I spent the start of my career as the sole developer on a children's mobile application. On the project, I refreshed its design and added enhanced features. Which led to the application's launch in Australia and America.

Some technologies I've been working with recently:

  • JavaScript
  • React
  • C#
  • HTML & CSS
  • Gatsby
  • ASP.Net


Daniel Taylor


Add Jam

August 2020 - Present

Software Engineer

My responsibilities whilst working at Add Jam see's me creating cross-platform mobile applications for iOS and Android using React Native. During my time here, I have worked on mobile applications owned by the company, and on projects for third party clients. By working on these projects, I have worked with in-house and client APIs, video playback, integration with Firebase and AWS and integrating Google and Apple maps.

Alongside working on mobile applications, I have contributed to our internal tooling to help with speeding up and streamlining our development process. I have also been part of client meetings. Taken part in code reviews to help other development companies improve their projects and development processes.

Spartan Solutions Ltd

October 2018 - July 2020

Software Engineer

In my role, I was responsible for several duties with my main tasks including designing, implementing and updating features for Spartans flagship operations application, PHALANX. During my time at the company, I also interacted with various clients working in a support role and updating custom requested features to better meet their business requirements.

My knowledge of working with the React framework on personal projects allowed me to work on their new predictive maintenance software, PROPHES. My role in this project saw me work alongside the software architect and lead developer, implementing new features and helping set up data for potential client showcases.

Solus UK Ltd

August 2016 - October 2018

Unity Developer

When I started my role at Solus I was placed in charge of several existing mobile applications to fix bugs, implement and improve features and games and work on optimising these applications. Later I was placed in a lead role in developing the company's new children's library application to deliver a more feature-rich experience to libraries and their patrons.

In my time there, I worked on improving the organisation and development process between different departments. I was also involved in taking part in regular development meetings with our reseller based in the US and interacting with customers during the pilot phase of the application's launch in the US.


September 2012 - June 2016

University of the West of Scotland

BSc. Hons Computer Games Development (First Class)


UWS Court Medal

Achieved in my final year of university by getting the highest academic results in my course across all four university campuses.

Best Computer Games Development Project

Awarded whilst attending the Digital Futures showcase at university and having been voted by students and attendees as having the best project in this category.

Digital Futures Attendee Choice Award

Awarded at the Digital Futures showcase at university for having one of two most voted projects from all of the different courses on show at the event.


  • C#
  • JavaScript
  • React
  • React Native
  • Redux
  • HTML
  • CSS
  • Gatsby
  • Bootstrap
  • Unity



Feel free to connect with me. I'm always open to discussing new projects, creative ideas, and the opportunity to be a part of your vision.